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Ideas
Apr 13, 2006 0:04:30 GMT
Post by snowdon on Apr 13, 2006 0:04:30 GMT
Hey all just wanted to make a few suggestions/comments about the new preposed dkp point system.
As more of us are getting near 60 we will soon be raiding instances Dkp is a way of "bidding" on items dropped in those raids. You get Dkp from partaking in instances.
Arisen could be going one step further than this and extending the Dkp system to the guild bank to gain access to mats recipes etc etc
In order to keep track of Dkp an officer will have to make some sort of spreadsheet whichc an be posted on the arisen site.
Here are some of my proposed ways of gaining points/costs
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Apr 13, 2006 0:12:27 GMT
Post by snowdon on Apr 13, 2006 0:12:27 GMT
Ways of gaining points *80points per guildie 40 man raid.
*50points per guidlie 20 man raid.
*30points per guildie instance.
*20 points per blue recipe/ per 5 material stack
*5 points per donated 1g
*5 points per donated green recipe/per material stack
Costs: Recipes..Blue 25points...Green 10 points Materials...Runecloth 25points per stack Items..depended on rarity of item etc will be decided by officer if wanted
NOTE* this is a rough guide only with loop holes and massive amounts of error and unfairness for lower lvl guildies.
Well hope this gives some of you peeps an idea about Dkp and how it could work in Arisen
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Ideas
Apr 13, 2006 10:52:52 GMT
Post by Satura - Allexia on Apr 13, 2006 10:52:52 GMT
How about making a sepperated point system ( like dkp) for the guildbank etc use only? That we we can reward ppl for showing up at metings and participating in contests etc.
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Apr 13, 2006 13:27:16 GMT
Post by Lightreaver on Apr 13, 2006 13:27:16 GMT
I agree with Satu, having a bank DKP would be better. Would avoid people just buying their DKP
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xyko
Member
Posts: 63
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Ideas
Apr 14, 2006 3:08:22 GMT
Post by xyko on Apr 14, 2006 3:08:22 GMT
Ways of gaining points *80points per guildie 40 man raid. *50points per guidlie 20 man raid. *30points per guildie instance. *20 points per blue recipe/ per 5 material stack *5 points per donated 1g *5 points per donated green recipe/per material stack Costs: Recipes..Blue 25points...Green 10 points Materials...Runecloth 25points per stack Items..depended on rarity of item etc will be decided by officer if wanted NOTE* this is a rough guide only with loop holes and massive amounts of error and unfairness for lower lvl guildies. Well hope this gives some of you peeps an idea about Dkp and how it could work in Arisen
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xyko
Member
Posts: 63
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Ideas
Apr 14, 2006 3:19:14 GMT
Post by xyko on Apr 14, 2006 3:19:14 GMT
Ops lol im kinda tired double posting:D....
Anyway this sounds to complicated and would as light mentioned be most profitiable to the ones farming most cash.
I would rather see an as uncomplicated system as possible where u get
*points for showing up on a raid (small amount)
*points after each boss taken down
To get points for regular 5man instances with guildies, would be madness in my eyes.
In my opinion we shouldnt start with DKP at all until we start guild raiding UBRS atleast....
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Ideas
Apr 14, 2006 18:06:06 GMT
Post by Satura - Allexia on Apr 14, 2006 18:06:06 GMT
Well giving points for 5 man instances is indeed madness lets not go there. A system like this:
Dragon Kill Points (dkp) use for 20+ raiding (includes Zul gurub, molten core, blackwing lair Ahn qiraj and that upcomming new undead instance above Stratholm!
You get when: Showing up on time on raids, Downing raid bosses, participating in raids, ao
Arisen Points (ap) Used for 'buying' recipes and items from the guildbank! (like dungeons set items or recipes for proffessions
YOu get these when: Doing GUILD related funstuff or donations. (Does NOT include, Grinding or questing with guild members). Might include Crafting items through proffessions for guildmembers. ( That way they can bid on recipes so we get more craftables in the guild) Although just giving them to those who needs them has more my favor.
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Apr 18, 2006 18:50:41 GMT
Post by Endy on Apr 18, 2006 18:50:41 GMT
Btw there are easy DKP tracking Addons, CTRaid Tracker with another mod works really well, ill find em and link em, I havent used these mods but will have a look at how to use em, Id say for dkp.
5 points for showing up on times 5 points per hour in instance 10 points for First Boss kill as this usually takes a huge amount more effort and time espically on first ZG and MC runs when ppl have to learn classes. and then 5 points per boss kill after first time
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Apr 18, 2006 23:03:24 GMT
Post by Raine on Apr 18, 2006 23:03:24 GMT
Btw there are easy DKP tracking Addons, CTRaid Tracker with another mod works really well, ill find em and link em, I havent used these mods but will have a look at how to use em, Id say for dkp. 5 points for showing up on times 5 points per hour in instance 10 points for First Boss kill as this usually takes a huge amount more effort and time espically on first ZG and MC runs when ppl have to learn classes. and then 5 points per boss kill after first time This is the best way imo, simple yet effective. For ZG I guess in time we'd have to discuss wether dkp would be better than out right need or greed. Imo coins that drop from ZG go straight to bank (expect the epic ones of course which are bop) and then people submit a request when they need them. But there's still plently of time to discuss what would be best for us.
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Apr 18, 2006 23:09:52 GMT
Post by Endy on Apr 18, 2006 23:09:52 GMT
Forgot to add 2 things, from my experience firstly DKP and guild donation stuff should be seperate, as you could just end up say grinding shed loads of cash and end up getting all gear first and this really isnt fair if ppl are putting time into raids loot should almost get spread out exqually. my second point is the amount of DKP should be kept low, as having say 200dkp per 1 MC run is not really helpful to anyone, makes bidding harder and can caause such issuses, (eg. One person has done MC 4 times with guild having 800points but other member has only been twice 400points, they are both priests the player that 3 itmes drop, first goes to player 400dkp for 400dkp next 2 items the player with 800dkp could just bid 1 dkp and win it) What im trying to say is Huge amounts of dkp can allow for bad sportsmanship regarding loot and bidding, best imo to keep it low
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Apr 19, 2006 1:13:41 GMT
Post by snowdon on Apr 19, 2006 1:13:41 GMT
agree with endy sounds good lets get it implemented!
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Apr 19, 2006 18:08:04 GMT
Post by Endy on Apr 19, 2006 18:08:04 GMT
A guild i was in ha seperate points for ZG, which im in 2 minds about, having all dkp rolled into one is good because rewards ppl who are most active as dkp should do for raids and so on, the BIG down side is ZG is uber easy, ppl could just come and farm the first run and get like 4-5 boss kills down and then go spend all those points in MC runs which isnt really a good idea. Seperate points for ZG and MC, is a good idea to stop the point i just made but means 2 thing, lack of reward for active members and also way way more hastle for officer and dkp stuff. I dunno though this should be discussed.......
DISCUSS!
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xyko
Member
Posts: 63
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Ideas
Apr 22, 2006 9:15:44 GMT
Post by xyko on Apr 22, 2006 9:15:44 GMT
A suggestion:D
Couldnt we have 2 DKP groups. 1 for instances which are considered lesser attractive and mastered. And 1 who is considered attractive and yet not mastered.
And we could also for example, simply not give DKP for the first 3 bosses in ZG.
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Apr 22, 2006 14:40:56 GMT
Post by Endy on Apr 22, 2006 14:40:56 GMT
The first 3 bosses in ZG are worth dkp immo For a while, As this is where the guild runs will start and this is where we should be looking to gear up alittle, After MC runs though they start to become a bit n00bish, so maybe they could be taken out.
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Apr 23, 2006 10:25:16 GMT
Post by Scorchlite on Apr 23, 2006 10:25:16 GMT
I dunno.. this dkp system seems like it could start a whole load of trouble :S .. then again, i just like things to stay the same
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