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Post by Endy on Aug 2, 2006 21:23:56 GMT
K the reason we have not used raid bidding atm is:
1) whisper bidding doesnt take as long, there will be a window of probably no more than 30-1min for all off the ppl who are going to bid to bid. 2) One up man ship will be a huge factor in open bidding, u will end up just tring to prove you have more dkp than the other person, and usually items will go to the person with the most dkp who is able to bid on that item. 3) The amount of spam that goes on in raid chat and the bid sucks so much, i have been in a guild where bids have been missed wrong ppl got loot and so much more because of open raid bidding.
Those are the main reason i think, but as alot of people seem to want open bidding i will speak to officers about it, but tbh i think most officer feel the same as me, that there is a loss of fair play with open bidding and it becomes more about getting more dkp so u can outbid than thinkig well this is how much i really want the item and i will give /w lightreaver 50dkp.
IMPORTANT CHECK THE EDIT!
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Post by Ascension on Aug 2, 2006 22:52:56 GMT
this is how much i really want the item and i will give /w lightreaver 50dkp. And someone else might've /w lightreaver 67dkp. So you lose, eventhough the item might only be worth about 45dkp, the other person just didnt want to risk it. I think it takes longer imo, say you give everyone a timeframe to send their /w's in (30s-1m) the person then has to look at them all and find the winner out of the bunch of whispers s/he got. open bidding, give the same timeframe for bidding (30s-1min) and pretty much the last few lines will tell you the winner, thus quicker. Both can be fast/slow, it just depends on how organised it is really.. open dkp is pretty much an auction, I wouldnt be trying to show off how much dkp i have, id be bidding against another person up until the point of "i just dont think its worth it anymore, ill wait for a better item". You dont see bidders in an auction starting with their highest bid True that open bidding can make items get high priced if many people want them, some could end quite low, but /w bidding means you will probably have to bid high in order to get a chance at winning. If you bid very high and 2nd is alot lower you will probably get quite annoyed at how much dkp you actually wasted, if you and 2nd are very close you will be very lucky... Well, the /w system on a popular item... that would be alot of /w to look at, each one differen and you cant disregard any. in open bidding, if everyone its relatively quiet, the last bid is usually the winner. starts low, everyone tries to beat each other... so you only really need to look at the last ones in chat. I hope this changes yours/officers opinions ^^ edit: rearranged / added more
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Sphire
Peon
Cat Form FTW
Posts: 14
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Post by Sphire on Aug 3, 2006 8:12:59 GMT
1) whisper bidding doesnt take as long, there will be a window of probably no more than 30-1min for all off the ppl who are going to bid to bid. I think it will. Main issue from what i know other guild had: Lets say a Rogue item drops, all rogues have about 50-80 dkp Rogue No.1 whisper to Rogue No.2 "Can I please have this item for 10 dkp only?? Then I have 5 set wich will improve my dps alot!!11" Lots of guild had this problem with /w bidding Ppl of the same class whisper eachothers and then they /w Lightreaver wich will take ALOT longer then open bidding. Thats why I want open bidding with a MINIMUN raise! I I bid 20 someone else MUST bid 25 or 30 or whatever. 2) One up man ship will be a huge factor in open bidding, u will end up just trying to prove you have more dkp than the other person, and usually items will go to the person with the most dkp who is able to bid on that item. From my experience I can't agree. If i think a item is worth 50 DKP but I am willing to bid up to 70 I can't do that in /w eventho I have 200 DKP 3) The amount of spam that goes on in raid chat and the bid sucks so much, i have been in a guild where bids have been missed wrong ppl got loot and so much more because of open raid bidding. Thats why you say in /raid: [Epic sparkling itam] goes to Sphire in 3 2 1 SOLD! IF u should say wrong name but I am the highest bidder u sure will notice with lots of "NOOOO I was highest bidder!!" In that way it can't really go to the wrong person =) This Is my thoughts only. Both systems have good/bad sides as everything else but in the end I think this is the best.
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Post by Natsuki on Aug 3, 2006 9:45:33 GMT
2) One up man ship will be a huge factor in open bidding, u will end up just tring to prove you have more dkp than the other person, and usually items will go to the person with the most dkp who is able to bid on that item. well, I dont mind if someone blows all of their DKP on some bad ite,
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xyko
Member
Posts: 63
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Post by xyko on Aug 3, 2006 13:03:18 GMT
Nah if some1 wanna blow all their dkp its really up to them. And tbh I think its only natural and fair that the ones who raids most, are the ones who get the best items first.
And I also belive that in the end u bid what u think the item is worth. If a warrior wanna bid more dkp then me so what? He will get an item for an amount of dkp that I didnt think it was worth, meaning he will have less dkp to spend on another item in the future.
Still All items should have a minium bid, as those who gets the items first prolly have to spend alot more dkp then the ones who gets it last. And if they dont wanna spend dkp on it, Nexus crystal FTW:D:D
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Post by friell on Aug 3, 2006 13:16:05 GMT
sphires got a point?
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Post by Culski on Aug 3, 2006 13:31:01 GMT
I prefer open bidding, all the views I've read on it seem to confirm it is simpler, more basic and open than /w bidding. Auctions that turn into one upmanship are just bidders with bad economic sense, if two people compete so hard and risk losing the majority of their dkp then by the next raid one of them will find it harder to bid. Still, I hark back to the days with no real loot system and everything was class priority only, you rolled /random 100 against other members of the class who wanted the item, end of story. One raid leader in daoc awarded x points for raid attendence and in order to earn that you had to stay for the full raid, you could save up these points to a maximum of 100 and then if an item you absolutely wanted dropped. you added those points to your /random roll and highest won. Meant some people could pretty much outright win the item but then they'd attended 8 or more raids and rolled on nothing at all so it seemed fair
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Post by Lightreaver on Aug 3, 2006 14:15:34 GMT
Ofc all items will have a minimum bid, i'm not sure if endy has started it, but the minimum bid is 10DKP for now.
And since it seems most people want open bidding we'll give it a try, but if people start pissing around or slowing the raid down we will change it. So no rolling on anitem that you can't usse, as there will be severe consequences
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Post by Ascension on Aug 3, 2006 14:17:29 GMT
*EDIT* Items will cost a minimum of 5dkp So which is it? 5 or 10?
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Sphire
Peon
Cat Form FTW
Posts: 14
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Post by Sphire on Aug 3, 2006 15:12:14 GMT
1 DKP for every hour in raid. 2 DKP for arriving to raid on time thats 15 mins b4 start. 5 DKP per boss kill 2 DKP Bonus for first boss kill (7 points for first time kill total) 2 DKP for being there at end of raid (when raid leader calls it a night) Lets say a Raid is 4h: You get 4 + 2 + 2 = 8 without any boss kills. and when we have "farm status" on MC we will get 45 DKP for bosses only without Ragnaros and that means 45+4+2+2 = 53 DKP if we do it in 1 night.. that is way to much. Imo: 1dkp when raid starts (If u are there 15 mins before) 1dkp/boss 1dkp/h 2dkp if u stay to the end and ofc first kill bonus with 5 dkp that is on farm status without ragna: 9+1+4+2 = 16 wich is a good DKP earning if the minimum bid is 10 DKP BUT, we can start with this and change it later.
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Post by Ascension on Aug 3, 2006 23:40:44 GMT
True, 45 dkp in one run is abit too much. But we are a long way off farming the instance so it's ok as it is for now. I think after we can successfully do at least 3 bosses per run, we should lower the boss per kill to 4, when we have at least 5 a run then lower it to 3, at 7 lower it to 2, when the whole instance is on farm then 1. Or something like that anyway.
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