joims
Tough Member
Posts: 104
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Post by joims on Jun 19, 2006 10:25:38 GMT
I think this is a good thing for everyone to read, as it lets everyone know, and refreshes everyone memory when it comes to letting war's get initial agrro, Rage and everything like this forums-en.wow-europe.com/thread.aspx?fn=wow-warrior-en&t=11832&p=1&tmp=1#post11832" There's been a lot of talk about warriors not knowing how to tank, so this is my take on how to tank in an instance. All constructive criticism is welcome, all flames will be replied to with a "well write your own guide then" so save both of us some time and don't bother. I'll be thinking mainly about 5 man instance groups, although a lot is still more than relevant in the raid instances, what you learn at low level will see you through to molten core with ease. I'm not going to go into tanking talent builds, as my views are that 31/20 is just as good as any other and that prot isn't needed it just helps a little, I'm just going to cover the absolute basics that will give people a good basis for them to start on. However, I do make a few assumptions, mainly that you have tactical mastery, which if you don't, you will need to go and get. You cannot tank without it. Actually, you cannot do anything as a warrior without it. (well, you can, just not efficiently) Firstly, we have the 3 most important aspects of tanking. " Please read it all thanks
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Post by Natsuki on Jun 19, 2006 11:17:08 GMT
shouldn't this be in the warrior section?
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joims
Tough Member
Posts: 104
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Post by joims on Jun 19, 2006 11:21:19 GMT
nope, as everyone should read it really, cos then everyone will understand the whole, priests arent meant to tank kinda thing. and give wars a bit more of a chance to do there job like!
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Post by Natsuki on Jun 19, 2006 11:23:29 GMT
well....I've seen a priest PULL in strat but never seen a priest TANK : /
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joims
Tough Member
Posts: 104
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Post by joims on Jun 19, 2006 12:04:14 GMT
thats an example, we had one in brd, who was playing lets mc and forget to heal everyone, he thought he new best he died this is more of a poke at party structure, yeh we are here to have fun, but dying jsut aint fun, working together and knowing what we should be doing:p makes life funner as u can pwn mobs im trying to make a point that wars, are gunan be best tanks, priest best healers everyone inbewteen are gooing to have mega dps! by letting war get initial agrro and giving him a chanc eto build on that before everyone else attacks, priest can heal without mucha of a chance of pullin gagrro, as he only healing war, and dps ppls can do the damage without the worry of getting aggro read it! jsut read it! is a simple 10 mins! please!!!
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Post by Culski on Jun 19, 2006 12:17:41 GMT
I think the most important aspect of teamwork in instances is a good basic understanding of how aggro works. If a tank pulls and a caster so much as casts a buff on themselves or anyone else it will attract attention, not much but it does. All this means is people should be aware of what others are doing, don't rush, people should be buffed up, have enough mana/health and be ready asap but don't let an impatient player screw things up. Now there's different ways of tanking in 5 man, warrior can take the most dangerous mob+1 and an offtank/dps class can handle the other (since many pulls come in 3-4), the truly classy way to tank is to get it all and hold on to it. This goes wrong 90% of the time because people don't know how to assist properly. Assisting isn't just the best way to avoid mobs peeling off the tank on to squishys, it's also the fastest way to kill most elites 1 by 1. So it's best for a healer to chuck a renew/rejuve/shield on the MT when they pull, hots that are cast before combat do not generate threat iirc and allows the tank a safe window to debuff shout, sunder armour on each mob then spam sunder on one target, rinse repeat, if people assist correctly the mob is dead before party threat attract mobs from the tank to casters. I have to say that druids get it a bit easier with swipe spam/faerie fire, swipe generates a surprising amount of threat and is pretty much spammable with primal fury 2/2 and with 9% more aggro it rocks! Patience on pulls and assisting are pretty much critical in 5 man grps, lost count of the number of times a hunter has shot a mob I'm not directly aggroing and it's peeled off me, in some situations if a player screws up enough I'll let mobs kill that person and resume control to avoid a wipe, I think hard, cold lessons are the best If someone sucks, boot them, unless they are nice people (nice peeps can usually be shown how to play better), nice people are allowed to suck a bit, it's tards that suck and think they are pro that deserve our wrath
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joims
Tough Member
Posts: 104
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Post by joims on Jun 19, 2006 14:19:29 GMT
nice post, now u see why this should be in arisen General!
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Post by Natsuki on Jun 20, 2006 10:56:21 GMT
yeh we are here to have fun, but dying jsut aint fun actually, it was quite fun when me,saka,shayd and someone else did a 4 man mara and died on the first boss : >
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Post by Hawkster/Ravenstaff on Jun 20, 2006 11:29:04 GMT
i just cant believe that priests arent supposed to tank i'm heartbroken *deletes priest*
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joims
Tough Member
Posts: 104
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Post by joims on Jun 20, 2006 12:21:04 GMT
i dont find it fun, repair costs hurt alot, atm its about 4 g a pop if im on 0 dura one st run didnt die once until final boss, that how i would prefer it cos its like meh! deadness
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Post by Culski on Jun 20, 2006 13:44:31 GMT
i dont find it fun, repair costs hurt alot, atm its about 4 g a pop if im on 0 dura one st run didnt die once until final boss, that how i would prefer it cos its like meh! deadness 4g? Cry me a river! Potions for ZG alone cost me 18g, repairs at almost 25% dur were another 11-13g in leather (some epix), plate ofc is worse but as you gain epics the repair cost also shoots up Dying in an instance is no big deal, it's wipes that suck and cost a lot of time.
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joims
Tough Member
Posts: 104
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Post by joims on Jun 20, 2006 16:09:12 GMT
yes, but if ppl dont understand the importance of tanking, then ur going to wipe more.......
its liek when u rmaking agroup for an insntance, u want a tank everyone knows tank healer, mob control aka mage and dps.
but if ppl dont understand these roles whats the point of them being there .
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Post by Sariela on Jun 21, 2006 11:05:46 GMT
It's a good post but here are some points of my own. I have tanked ZG/MC and BWL with 31/20/0 build (which for warrior noobs a dps build). So this point is build doesn't matter. Getting initial aggro is simple: 1. Warrior Pulls 2. No one does anything 3. Warrior gets 2 sunders and let the mayhem begin Tanking multiple mobs: 1. Make sure you have piercing howl from fury and demoralizing shout on your toolbar as they are helpful if you're a lazy tank (like me ) 2. Normally you don't need totank more than 2 mobs so i'll do this from tanking 2 mobs opinions. Have one mob on taunt and the other on sunders and keep throwing sunders around - on both so aggro is held if you can manage if not, meh dont worry. So this is where the shouts come in. Use demoralizing shout as it generates aggro (about 1/4 of a sunder) and if a mob begins to run use piercing howl and slow them down then sunder/taunt them back to you. (the advantage of this over hamstring is that you can get all the mobs and not just one and for rage : effect ratio it is better too) PS sorry if i ranted ;D PPS for a BWL run i had to pay 30gish for pots etc and then about 15g in repair costs so 4g seems very little to me lol ;D
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joims
Tough Member
Posts: 104
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Post by joims on Jun 21, 2006 11:42:46 GMT
thats a good post , i like having prot, im on xx/5/15 i didnt realise the usefulllness of peircing howl, so when i can afford i think i might go for for that instead. and this si a bit noobish, but why is impale bad, * incontrolable dot* i dont get it i really dont! please help me out
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Post by Culski on Jun 21, 2006 11:48:58 GMT
Impale is bad I guess because it takes up a debuff slot and isn't worth the dmg compared to other debuffs.
Kranz, taunt doesn't generate threat, it puts you at the top of the mobs hate list until someone else takes it, in other words it won't stick a mob to you unless you actually add threat to it as well. If a healer who is 2nd or even 3rd on that list casts a heal right after the taunt it's quite easy for them to ovetake the tank and then taunt is on cooldown, so your right, it's a lazy tank option and I wouldn't recommend it ^^
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